velvetroom_mods: (Default)
2023-08-19 11:19 pm
Entry tags:

Locales and Domiciles / Blue Book

This is for being able to tell who's here, who's playing who, as well as "if my character's in this area, who are they most likely to run into?" 

Bear in mind that residences such as Leblanc etc., can hold more than one "room" or set of people.

 Tokyo

Leblanc:
  1. Akira Kurusu [personal profile] bloodsociallinked (Vampire AU - Leona)
Niijima Residence
  1. Goro Akechi [personal profile] fogbornphantom (P4 AU, older - Dorked) 
General area/no address given: 
  1. Akira Kurusu [personal profile] justicesfool (NG+Swap AU - Leona)
  2. Ren Amamiya [personal profile] willowandoak [Shibuya Area/Mementos] (Roleswap, AKA Sunflowren - Libby)
  3. Akira Kurusu [personal profile] thedevilinyourdetails [Yongen-Jaya] (Roleswap - Demi)
  4. Goro Akechi [personal profile] pancakeboy [found around Kichijoji/Shibuya/Inokashira park area] (Canon | very early November - Vashti)
  5. Morgana [personal profile] cognicat [Leblanc/Yongen-Jaya area] (Canon |  late/post-game - Vashti)


Inaba

Dojima Household:
  1. Goro Akechi [personal profile] fogboundcrow (P4 AU (young) - Dorked)
  2. Akira Kurusu [personal profile] youngestdawn (child Akira - Demi)
  3. Goro Akechi [personal profile] aspiringhero (child Akechi - Libby)
  4. Goro Akechi [personal profile] fogbornphantom (P4 AU, older - Dorked)


Tatsumi Port Island

Iwatodai Dorms:


Sumaru City


Mikage-cho
velvetroom_mods: (Default)
2023-08-13 03:48 pm
Entry tags:

The Velvet Room - Setting

The Velvet Room


The room is recognisable to any Persona protagonist (and a fair few of their friends, if they've had the luck to pass through at any point), with its blue ambience and the Aria of the Soul being sung from somewhere unknown. It is circular, with Igor sat at a desk in the middle, much like the Prison in Persona 5, but unlike the Prison there are no jail cells - instead, the walls are draped with blue velvet, and in between them are five different doors.

Every character who arrives into the Dressing Room goes to the Velvet Room and is greeted by Igor first.

You open your eyes, and you find yourself in a blue room, music filling the air. When you look around, there are doors to each side - but there is also a desk in the middle of the room that draws your attention, and a man sat at the desk who has... a very long nose.

"Welcome," he says, "to the Velvet Room." He waves a hand, encompassing the space you can see before you. "This place exists between dream and reality, mind and matter. If you have any concerns about the world from which you have come, you can rest assured that you are not truly absent while you stay here. Still, you should use your time wisely, and form bonds with the others you find in a similar situation to yourself, as you never know where they might lead you! So please, feel free to explore."

The only question remains is this: Will you answer the call of a door that seems most familiar to you, or one that feels more unknown?

The Velvet Room can be accessed at any time by any character in the Dressing Room, Persona user or not, by means of Velvet Room doors that appear in every location at useful points.

The Doors, and the Areas they Lead To


The doors leading out of the Velvet Room each go to different locations: Mikage-cho, Sumaru, Tatsumi Port Island, Inaba, Tokyo. But these places aren't as one might remember them... In many ways, they're almost as if they're someone's idea of what they should be like, with the distance separating areas within them nowhere near as long or time consuming as they should be.

People in these areas may act in odd ways, or they may seem perfectly normal. What is true, though, is that there's a clear difference between them and any character brought into the Dressing Room via the Velvet Room.

Normal overworld areas are generally safe. The Dressing Room does not require any money to be spent, and the characters brought in are the only "real" people in existence here, so they will find that they do not have to pay for anything they need (from food and clothing, to phones and electrical goods, to the stranger things like blood in the supermarket), and if they need to find somewhere to stay then both hotels and apartments will literally open up to them.

Places such as Leblanc, the Iwatodai dorms, the Dojima house, and anywhere it's entirely likely that there are many versions of the same occupant will be affected by this being a physical cognitive space, and warp to allow for that.

Any location able to be visited in-game is viable for roleplay purposes (as well as locations implied to exist within the main setting, such as someone's home within Tokyo). Anywhere outside of these main locations, however, is inaccessible; if you want to get to Okina City from Inaba, you can find the area with the clothes shops and the cinema, you can go to the beach, but for a "City" it sure is small.

The true limit of your ability to explore lies in the fact that if you try to travel outside the limits of these areas, you'll just get looped back inside instead of find any sort of exit. If your attempted escape is dangerous enough, you may disappear for a while - but only until you respawn back in the Velvet Room.

The Cognitive Spaces

One major thing that sets the Dressing Room apart from your home is that if you needed anything special to get into a cognitive space before, that's now unnecessary. Anyone can access the TV world by stepping into a television set, no matter if they're in Inaba or not. Anyone can access the Metaverse if they either activate the Metanav app that is the only thing that'll work on their phone, or go down into the subway and take a "wrong turn." Shadows exist in these places, making them dangerous for those without a Persona; however, they're not (quite) as draining to be in as you might be used to.

Staying out too late if you've gone through the doors into Tatsumi Port Island may also mean that you have the experience of the Dark Hour - even if normally you wouldn't. Be careful, as Shadows are dangerous, and roam the streets, and even if all of the NPCs are safely in coffins and are never in any danger, you aren't...

There is one door to the P1 area, however you can reach the "other" Mikage-cho via walking through mirrors. 
The Velvet Room door can take you either to the normal Mikage-cho, or this one.

(P1/2 areas are "under construction" - by which is meant, mods are open to ideas still at this point as to how it'd work, given how those areas have Shadows all over the place.)

Home, Sweet Home

So, you've arrived, you're tired, you need somewhere to stay. Ideally, you'd like to go home. Well, if you have somewhere that exists here (or that could exist!) then you're in luck.

Leblanc: The café appears normal, however if you want to run it, then that's up to you, since there is no NPC of Sojiro. If the number of people trying to congregate in the café goes over the number who can fit into the seats, then it's possible the café might well make more space to fit everyone. Don't think about it too hard. Don't look at it too closely.

When it comes to the attic, what you get when you go up the stairs depends entirely on what you expect to see. If you're going up there and you have no expectations, you'll see the attic as it's shown in the game before Akira arrives; however if you're expecting to see it from the perspective of your character (or their Akira) then that's what they'll get. Multiple attics may exist at the same time, as well, so don't worry that someone else has already claimed it.

The same concept can - in theory - go for the Dojima household, as well.

The Iwatodai Dorms
: The dorms might well be a good place to go if you gravitate toward Tatsumi Port Island, because the SEES home base has plenty of rooms free. All without anything more odd than a corridor that is exactly as long as it needs to be.

Housing in general: As said elsewhere, the NPCs aren't as real as your character, so your character could theoretically just claim somewhere and now they have a new home (while they're here, at least- they don't keep it when they go back to their home timeline/canon/etc, but it will be here still when they come back).

The Metanav App

You arrive, you look at your phone, and... if you've got a smartphone, you'll find that the internet is fully of conflicting stories that don't make sense. Social media doesn't load. What does load, however, is the Metanav, although it looks different than what anyone who's used it before will expect, with a Velvet Room blue background and a star, but no eye.

The good thing is that the Metanav app appears to work - here, at least - much like a "chat and call" app alongside its function of getting you into the Metaverse. If you make friends, you can trade 'Nav details, and keep in contact.

Aside from that, you can still access your call history, normal chat history, and saved photos - however you can't send anything to anyone you know who isn't in the Dressing Room.

With regards to phone numbers that may be the same: each "world" that people are from in the multiverse gives your character a specific area code before their number, that the Metanav recognises.